プラグインインポーターの説明。
DefineConstraints | Allows you to specify a list of #define directives which controls whether your plug-in should be included. |
isNativePlugin | プラグインのコードがネイティブやマネージドかどうか 注記:CLR サポートの C++ ライブラリは、ネイティブプラグインとして処理されるので、Unity はそのようなライブラリを読み込むことができませんが、P/Invoke を介するとアクセスできます |
PluginImporter | コンストラクター |
ClearSettings | Clear all plugin settings and set the compatability with Any Platform to true. |
GetCompatibleWithAnyPlatform | Checks whether a plugin is flagged as being compatible with Any Platform. |
GetCompatibleWithEditor | どんなエディターにも互換性を持つプラグインです |
GetCompatibleWithPlatform | 指定されたプラットフォームと互換性があるプラグインです |
GetEditorData | 指定されたキーに特定のデータエディターを返します |
GetExcludeEditorFromAnyPlatform | Is Editor excluded when Any Platform is set to true. |
GetExcludeFromAnyPlatform | Is platform excluded when Any Platform set to true. |
GetIsOverridable | Identifies whether or not this plugin will be overridden if a plugin of the same name is placed in your project folder. |
GetPlatformData | 特定のデータプラットフォームを取得します |
SetCompatibleWithAnyPlatform | Sets compatibility with Any Platform. |
SetCompatibleWithEditor | Sets compatibility with any editor. |
SetCompatibleWithPlatform | Sets compatibility with the specified platform. |
SetEditorData | Sets editor specific data. |
SetExcludeEditorFromAnyPlatform | Exclude Editor from compatible platforms when Any Platform is set to true. |
SetExcludeFromAnyPlatform | Exclude platform from compatible platforms when Any Platform is set to true. |
SetIncludeInBuildDelegate | Setting the delegate function to be called by ShouldIncludeInBuild. |
SetPlatformData | Sets platform specific data. |
ShouldIncludeInBuild | Identifies whether or not this plugin should be included in the current build target. |
GetAllImporters | すべてのプラットフォームにすべてのプラグインのインポーターを返します |
GetImporters | 指定されたプラットフォームにすべてのプラグインのインポーターを返します |
IncludeInBuildDelegate | Delegate to be used with SetIncludeInBuildDelegate. |
assetBundleName | アセットバンドルの名前の取得や設定ができます。 |
assetBundleVariant | アセットバンドルバリアントの取得や設定ができます。 |
assetPath | アセットのパス(読み取り専用) |
importSettingsMissing | The value is true when no meta file is provided with the imported asset. |
userData | ユーザーが自由に設定/取得できる文字列 |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. |
GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. |
RemoveRemap | Removes an item from the map of external objects. |
SaveAndReimport | アセットインポーターがダーティであれば、アセットインポーターの設定を保存します。 |
SetAssetBundleNameAndVariant | アセットバンドル名とアセットバンドルバリアントを設定します。 |
GetInstanceID | オブジェクトのインスタンス ID を返します |
ToString | Returns the name of the GameObject. |
GetAtPath | アセットのパスから AssetImporter を取得します |
Destroy | ゲームオブジェクトやコンポーネント、アセットを削除します |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | タイプ type から最初に見つけたアクティブのオブジェクトを返します |
FindObjectsOfType | タイプから見つけたすべてのアクティブのオブジェクト配列を返します |
Instantiate | original のオブジェクトをクローンします |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |
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