スケール化されていない時間を使用して、指定した秒数の間コルーチンの実行を一時停止させます。
See WaitForSeconds if you wish to wait using scaled time.
WaitForSecondsRealtime can only be used with a yield
statement in coroutines.
using UnityEngine; using System.Collections;
public class WaitForSecondsExample : MonoBehaviour { void Start() { StartCoroutine(Example()); }
IEnumerator Example() { print(Time.time); yield return new WaitForSecondsRealtime(5); print(Time.time); } }
MonoBehaviour.StartCoroutine を参照してください。
waitTime | The given amount of seconds that the yield instruction will wait for. |
WaitForSecondsRealtime | スケール化されていない時間を使用して、指定した秒数の間待機するためのyeild命令を作成します。 |
keepWaiting | コルーチンを中断させておく必要がある場合、表示します。 |
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