レンダリングするときのステンシルバッファで実行される処理を指定します。
Keep | 現在のステンシルバッファ値を保持します |
Zero | 現在のステンシルバッファ値に 0 を設定します |
Replace | ステンシルバッファ値を(シェーダーで指定された)参照値で置換します |
IncrementSaturate | 現在のステンシルバッファ値を増分。表現可能な最大の符号なし数値に制限します |
DecrementSaturate | 現在のステンシルバッファ値を減分します。最小は 0 に制限します。 |
Invert | 現在のステンシルバッファ値をビット反転します。 |
IncrementWrap | 現在のステンシルバッファ値を増分します。ステンシルバッファ値が最大で表現可能な符号なし数値の場合に増分するときはステンシルバッファ値を 0 にします。 |
DecrementWrap | 現在のステンシルバッファ値を減分します。ステンシルバッファ値が 0 の場合に減分するときはステンシルバッファ値を最大で表現可能な符号なし数値にします。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.