struct in UnityEngine.Experimental.Rendering
マニュアルに切り替えるValues for the blend state.
See Also: RenderStateBlock, ShaderLab: Blending.
| Default | Default values for the blend state. |
| alphaBlendOperation | Operation used for blending the alpha (A) channel. |
| colorBlendOperation | Operation used for blending the color (RGB) channel. |
| destinationAlphaBlendMode | Blend factor used for the alpha (A) channel of the destination. |
| destinationColorBlendMode | Blend factor used for the color (RGB) channel of the destination. |
| sourceAlphaBlendMode | Blend factor used for the alpha (A) channel of the source. |
| sourceColorBlendMode | Blend factor used for the color (RGB) channel of the source. |
| writeMask | ターゲットのフレームバッファに書き込みされるカラー要素を指定します。 |
| RenderTargetBlendState | Creates a new blend state with the given values. |