class in UnityEditor.Experimental.Rendering
実装インターフェース:IScriptableBakedReflectionSystem
マニュアルに切り替えるEmpty implementation of IScriptableBakedReflectionSystem.
Use this class as a base class and override its methods to implement your own ScriptableBakedReflectionSystem.
| stageCount | Number of stages of the baking process. |
| stateHash | The hash of the current baked state of the ScriptableBakedReflectionSystem. |
| Cancel | Cancel the running bake jobs. |
| Clear | Clear the state of ScriptableBakedReflectionSystem. |
| SynchronizeReflectionProbes | Synchronize the baked data with the actual components and rendering settings. |
| Tick | This method is called during the Editor update until the ScriptableBakedReflectionSystem indicates that the baking is complete, with handle.SetIsDone(true). (See IScriptableBakedReflectionSystemStageNotifier.SetIsDone). |