Container for holding information about how objects are being used in a build.
This class helps ensure the correct Shared Variants, Mesh Channels, and more are included in the build correctly.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
BuildUsageTagSet | Default constructor for an empty BuildUsageTagSet. |
Dispose | Dispose the BuildUsageTagSet destroying all internal state. |
Equals | Returns true if the objects are equal. |
GetHash128 | Gets the hash for the BuildReferenceMap. |
GetHashCode | Gets the hash code for the BuildUsageTagSet. |
GetObjectData | ISerializable method for serialization support outside of Unity's internal serialization system. |
GetObjectIdentifiers | Returns an array of ObjectIdentifiers that this BuildUsageTagSet contains usage information about. |
UnionWith | Adds the Object usage information from another BuildUsageTagSet to this BuildUsageTagSet. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.