AssetModificationProcessor は、シリアライズされたアセットとUnity内で編集されたシーンの保存処理をフックすることができます。
This lets you prevent writing of assets by Unity for integration with VCS
solutions like Perforce which require locking of files.
This can be used as a callback to know when Assets are saved. You can then make
actions such as run code generator.
IsOpenForEdit | 編集を行うために、アセットを外部エディターで開くのを可能にするかどうかを決定します。 |
OnWillCreateAsset | Unity calls this method when it is about to create an Asset you haven't imported (for example, .meta files). |
OnWillDeleteAsset | ディスクからアセットを削除しようとしているときに呼び出されます。 |
OnWillMoveAsset | Unity calls this method when it is about to move an Asset on disk. |
OnWillSaveAssets | This is called by Unity when it is about to write serialized assets or Scene files to disk. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.