Version: 2018.4

ShapeModule

struct in UnityEngine

マニュアルに切り替える

説明

Shape モジュールのスクリプトインターフェース

変数

alignToDirectionAlign particles based on their initial direction of travel.
angleAngle of the cone to emit particles from.
arcAngle of the circle arc to emit particles from.
arcModeThe mode used for generating particles around the arc.
arcSpeedIn animated modes, this determines how quickly the particle emission position moves around the arc.
arcSpeedMultiplierA multiplier of the arc speed of the particle emission shape.
arcSpreadControl the gap between particle emission points around the arc.
boxThicknessThickness of the box to emit particles from.
donutRadiusThe radius of the Donut shape to emit particles from.
enabledShape モジュールの有効/無効を切り替えます。
lengthLength of the cone to emit particles from.
meshパーティクルを放出するメッシュ
meshMaterialIndexメッシュの指定した単一のマテリアルからパーティクルを放出します。
meshRendererパーティクルを放出する MeshRenderer
meshShapeTypeメッシュのどこからパーティクルを放出するか
meshSpawnModeThe mode used for generating particles on a mesh.
meshSpawnSpeedIn animated modes, this determines how quickly the particle emission position moves across the mesh.
meshSpawnSpeedMultiplierA multiplier of the mesh spawn speed.
meshSpawnSpreadControl the gap between particle emission points across the mesh.
normalOffsetパーティクルをソースメッシュの表面から移動させます。
positionApply an offset to the position from which particles are emitted.
radiusRadius of the shape to emit particles from.
radiusModeThe mode used for generating particles along the radius.
radiusSpeedIn animated modes, this determines how quickly the particle emission position moves along the radius.
radiusSpeedMultiplierA multiplier of the radius speed of the particle emission shape.
radiusSpreadControl the gap between particle emission points along the radius.
radiusThicknessRadius thickness of the shape's edge from which to emit particles.
randomDirectionAmountパーティクルの初期角度をランダムにします。
randomPositionAmountRandomizes the starting position of particles.
rotationApply a rotation to the shape from which particles are emitted.
scaleApply scale to the shape from which particles are emitted.
shapeTypeパーティクルを放出する形状のタイプ
skinnedMeshRendererパーティクルを放出する SkinnedMeshRenderer
sphericalDirectionAmountMakes particles move in a spherical direction from their starting point.
spriteSprite to emit particles from.
spriteRendererSpriteRenderer to emit particles from.
textureSelects a texture to be used for tinting particle start colors.
textureAlphaAffectsParticlesWhen enabled, the alpha channel of the texture is applied to the particle alpha when spawned.
textureBilinearFilteringWhen enabled, 4 neighboring samples are taken from the texture, and combined to give the final particle value.
textureClipChannelSelects which channel of the texture is used for discarding particles.
textureClipThresholdDiscards particles when they are spawned on an area of the texture with a value lower than this threshold.
textureColorAffectsParticlesWhen enabled, the RGB channels of the texture are applied to the particle color when spawned.
textureUVChannelWhen using a Mesh as a source shape type, this option controls which UV channel on the Mesh is used for reading the source texture.
useMeshColorsパーティクルの色を頂点カラーで調整します。頂点カラーが存在しない場合はマテリアルの色を使用します。
useMeshMaterialIndexEmit particles from a single material, or the whole mesh.