Version: 2018.4

ResourceFile

struct in UnityEditor.Build.Content

マニュアルに切り替える

説明

Details about a specific file written by the ContentBuildInterface.WriteSerializedFile or ContentBuildInterface.WriteSceneSerializedFile APIs.

Note: this struct and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

変数

fileAliasInternal name used by the loading system for a resource file.
fileNamePath to the resource file on disk.
serializedFileBool to determine if this resource file represents serialized Unity objects (serialized file) or binary resource data.

Did you find this page useful? Please give it a rating: