アプリが実行されているプラットフォームを返します。
注意: RuntimePlatform とプラットフォーム別のコンパイルの違いは、 RuntimePlatform が実行時に評価されるのに対してプラットフォーム別のコンパイルは コンパイル時に評価されます。つまりプラットフォーム別のコンパイルを使用できる場合は使用すべきです。 多くの場合同様の機能が得られますが、プラットフォーム別コンパイルを使用するほうが、実行時にチェックする必要がないため軽くて高速なコードを生成できます。 ある場合では、実行時に RuntimePlatform が必要なことがあります。
OSXEditor | In the Unity editor on macOS. |
OSXPlayer | In the player on macOS. |
WindowsPlayer | Windows プレイヤー |
WindowsEditor | Windows 上の Unity エディター |
IPhonePlayer | iOS プレイヤー |
Android | Android プレイヤー |
LinuxPlayer | Linux プレイヤー |
LinuxEditor | In the Unity editor on Linux. |
WebGLPlayer | In the player on WebGL |
WSAPlayerX86 | CPU アーキテクチャが X86 のときの Windows Store Apps プレイヤー |
WSAPlayerX64 | CPU アーキテクチャが X64 のときの Windows Store Apps プレーヤー |
WSAPlayerARM | CPU アーキテクチャが ARM のときの Windows Store Apps プレーヤー |
PS4 | Play Station 4 プレイヤー |
XboxOne | Xbox One プレイヤー |
tvOS | Apple TV プレイヤー |
Switch | In the player on Nintendo Switch. |
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