class in UnityEngine.Playables
/
継承:Behaviour
実装インターフェース:IExposedPropertyTable
マニュアルに切り替えるInstantiates a PlayableAsset and controls playback of Playable objects.
duration | The duration of the Playable in seconds. |
extrapolationMode | Controls how the time is incremented when it goes beyond the duration of the playable. |
initialTime | The time at which the Playable should start when first played. |
playableAsset | The PlayableAsset that is used to instantiate a playable for playback. |
playableGraph | The PlayableGraph created by the PlayableDirector. |
playOnAwake | Whether the playable asset will start playing back as soon as the component awakes. |
state | The current playing state of the component. (Read Only) |
time | The component's current time. This value is incremented according to the PlayableDirector.timeUpdateMode when it is playing. You can also change this value manually. |
timeUpdateMode | Controls how time is incremented when playing back. |
ClearGenericBinding | Clears the binding of a reference object. |
ClearReferenceValue | Clears an exposed reference value. |
DeferredEvaluate | Tells the PlayableDirector to evaluate it's PlayableGraph on the next update. |
Evaluate | Evaluates the currently playing Playable at the current time. |
GetGenericBinding | Returns a binding to a reference object. |
GetReferenceValue | Retreives an ExposedReference binding. |
Pause | Pauses playback of the currently running playable. |
Play | Instatiates a Playable using the provided PlayableAsset and starts playback. |
RebindPlayableGraphOutputs | Rebinds each PlayableOutput of the PlayableGraph. |
RebuildGraph | Discards the existing PlayableGraph and creates a new instance. |
Resume | Resume playing a paused playable. |
SetGenericBinding | Sets the binding of a reference object from a PlayableBinding. |
SetReferenceValue | Sets an ExposedReference value. |
Stop | Stops playback of the current Playable and destroys the corresponding graph. |
paused | Event that is raised when a PlayableDirector component has paused. |
played | Event that is raised when a PlayableDirector component has begun playing. |
stopped | Event that is raised when a PlayableDirector component has stopped. |
enabled | 有効であれば更新され、無効であれば更新されません。 |
isActiveAndEnabled | Has the Behaviour had active and enabled called? |
gameObject | このコンポーネントはゲームオブジェクトにアタッチされます。コンポーネントはいつもゲームオブジェクトにアタッチされています。 |
tag | ゲームオブジェクトのタグ |
transform | The Transform attached to this GameObject. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
BroadcastMessage | ゲームオブジェクトまたは子オブジェクトにあるすべての MonoBehaviour を継承したクラスにある methodName 名のメソッドを呼び出します。 |
CompareTag | このゲームオブジェクトは tag とタグ付けされているかどうか |
GetComponent | ゲームオブジェクトに type がアタッチされている場合は type のタイプを使用してコンポーネントを返します。ない場合は null です |
GetComponentInChildren | GameObject や深さ優先探索を活用して、親子関係にある子オブジェクトから type のタイプのコンポーネントを取得します。 |
GetComponentInParent | GameObject や深さ優先探索を活用して、親子関係にある親オブジェクトから type のタイプのコンポーネントを取得します。 |
GetComponents | GameObject から type のタイプのコンポーネントを「すべて」取得します。 |
GetComponentsInChildren | GameObject や深さ優先探索を活用して、親子関係にある子オブジェクトから type のタイプのコンポーネントを「すべて」取得します。 |
GetComponentsInParent | GameObject や深さ優先探索を活用して、親子関係にある親オブジェクトから type のタイプのコンポーネントを「すべて」取得します。 |
SendMessage | ゲームオブジェクトにアタッチされているすべての MonoBehaviour にある methodName と名付けたメソッドを呼び出します |
SendMessageUpwards | ゲームオブジェクトと親(の親、さらに親 ... )にアタッチされているすべての MonoBehaviour にある methodName と名付けたメソッドを呼び出します |
GetInstanceID | オブジェクトのインスタンス ID を返します |
ToString | Returns the name of the GameObject. |
Destroy | ゲームオブジェクトやコンポーネント、アセットを削除します |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | タイプ type から最初に見つけたアクティブのオブジェクトを返します |
FindObjectsOfType | タイプから見つけたすべてのアクティブのオブジェクト配列を返します |
Instantiate | original のオブジェクトをクローンします |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |
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