Describes the method for how content is displayed on the screen.
Options are as follows:
Use Always to render offscreen and blit to the backbuffer.
Use Never to render directly to the backbuffer.
Use Auto or automatically choose the most appropriate option.
Depending on the device, AndroidBlitType.Never may not support switching MSAA settings at runtime or rendering at non-native resolution.
AndroidBlitType.Never does not provide a sRGB backbuffer. Linear rendering requires a framebuffer that does sRGB read/write conversions (see RenderTexture.sRGB), otherwise the generated image typically appears too dark. Therefore AndroidBlitType.Never is not recommended when linear rendering is used. If you want to use linear rendering with AndroidBlitType.Never despite this information, you have to setup your own sRGB render target and handle the blit to the backbuffer.
AndroidBlitType is ignored when the Vulkan Graphics API is used.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.