public Rigidbody rigidbody ;

Descripción

The rigidbody that was hit by the controller.

Null if we didn't touch a rigidbody but a static collider.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { if (hit != null) hit.rigidbody.useGravity = true; } }