Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ControllerColliderHit.rigidbody

public Rigidbody rigidbody;

Description

The rigidbody that was hit by the controller.

Null if we didn't touch a rigidbody but a static collider.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { if (hit != null) hit.rigidbody.useGravity = true; } }