PlayerController

class in UnityEngine.Networking

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Descripción

This represents a networked player.

Variables Estáticas

MaxPlayersPerClientThe maximum number of local players that a client connection can have.

Variables

gameObjectThe game object for this player.
IsValidChecks if this PlayerController has an actual player attached to it.
playerControllerIdThe local player ID number of this player.
unetViewThe NetworkIdentity component of the player.

Funciones Públicas

ToStringString representation of the player objects state.