JointMotor

struct in UnityEngine

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Descripción

El JointMotor es utilizado para motorizar una articulación.

For example the HingeJoint can be told to rotate at a given speed and force. The joint will then attempt to reach the velocity with the given maximum force.
See Also: HingeJoint.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>(); JointMotor motor = hinge.motor; motor.force = 100; motor.targetVelocity = 90; motor.freeSpin = false; hinge.motor = motor; } }

Variables

forceEl motor aplicará una fuerza.
freeSpinSi freeSpin está activa el motor solo va a acelerar pero nunca va a disminuir.
targetVelocityEl motor aplicará una fuerza de hasta force para lograr targetVelocity.