interface in UnityEngine.EventSystems

Implementa interfaces:IEventSystemHandler

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Interface to implement if you wish to receive OnPointerDown callbacks.

Detects ongoing mouse clicks until release of the mouse button. Use IPointerUpHandler to handle the release of the mouse button.

//Attach this script to the GameObject you would like to have mouse clicks detected on
//This script outputs a message to the Console when a click is currently detected or when it is released on the GameObject with this script attached

using UnityEngine; using UnityEngine.EventSystems;

public class Example : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { //Detect current clicks on the GameObject (the one with the script attached) public void OnPointerDown(PointerEventData pointerEventData) { //Output the name of the GameObject that is being clicked Debug.Log(name + "Game Object Click in Progress"); }

//Detect if clicks are no longer registering public void OnPointerUp(PointerEventData pointerEventData) { Debug.Log(name + "No longer being clicked"); } }

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