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    Namespace UnityEditor.Build.Pipeline

    Classes

    BuildCallbacks

    Basic implementation of IDependencyCallback, IPackingCallback, IWritingCallback, and IScriptsCallback. Uses Func implementation for callbacks. IDependencyCallback, IPackingCallback IWritingCallback, and IScriptsCallback

    BuildContent

    Basic implementation of IBuildContent. Stores the list of Assets to feed the Scriptable Build Pipeline. IBuildContent

    BuildContext

    Basic implementation of IBuildContext. Stores data generated during a build. IBuildContext

    BuildDependencyData

    Basic implementation of IDependencyData. Stores the dependency and usage data calculated during a build. IDependencyData

    BuildExtendedAssetData

    Basic implementation of IBuildExtendedAssetData. Stores the extended data about an asset in the build. IBuildExtendedAssetData

    BuildParameters

    Basic implementation of IBuildParameters. Stores the set of parameters passed into the Scriptable Build Pipeline. IBuildParameters

    BuildResults

    Basic implementation of IBuildResults. Stores the results for script compilation and content building. IBuildResults

    BuildSpriteData

    Basic implementation of IBuildSpriteData. Stores the sprite importer data for a sprite asset in the build. IBuildSpriteData

    BuildTasksRunner

    Basic static class containing default implementations for BuildTask validation and running.

    BuildWriteData

    Basic implementation of IWriteData. Stores the write information calculated during a build. IWriteData

    BundleBuildContent

    Basic implementation of IBundleBuildContent. Stores the list of Assets with explicit Asset Bundle layout to feed the Scriptable Build Pipeline. IBundleBuildContent

    BundleBuildParameters

    Stores the set of parameters passed into Scriptable Build Pipeline when building bundles.

    BundleBuildResults

    Basic implementation of IBundleBuildResults. Stores the results for script compilation and asset bundle building. IBundleBuildResults

    BundleExplictObjectLayout

    Optional context object used for overriding the location where specific objects will be serialized

    BundleWriteData

    Basic implementation of IBundleWriteData. Stores the asset bundle write information calculated during a build. IBundleWriteData

    CompatibilityBuildPipeline

    Static class exposing convenient methods that match the BuildPipeline BuildAssetBundles(string, BuildAssetBundleOptions, BuildTarget) method, suitable for porting existing projects to the Scriptable Build Pipeline quickly. New projects could consider calling BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, out IBundleBuildResults) directly.

    ContentPipeline

    Static class containing the main content building entry points into the Scriptable Build Pipeline.

    CustomAssets

    Basic implementation of ICustomAssets. Stores the list of Custom Assets generated during the Scriptable Build Pipeline. ICustomAssets

    DefaultBuildTasks

    Basic static class containing preset build pipeline task collections.

    LinearPackedIdentifiers

    Generates identifiers linearly for built content. Only deterministic if object order and initial Index is deterministic.

    PrefabPackedIdentifiers

    Generates a deterministic identifier using a MD5 hash algorithm and does not require object ordering to be deterministic. This algorithm ensures objects coming from the same asset are packed closer together and can improve loading performance under certain situations.

    SerializedFileMetaData

    Additional MetaData that is associated with a serialized file write result IBuildResults

    Unity5PackedIdentifiers

    Generates a deterministic identifier using a MD4 hash algorithm and does not require object ordering to be deterministic. This algorithm generates identical results to what is used internally in BuildPipeline.BuildAssetbundles.

    Enums

    DefaultBuildTasks.Preset

    Options for different preset build pipelines

    ReturnCode

    Options for scriptable build pipeline return codes. Int values of these return codes are standardized to 0 or greater for Success and -1 or less for Error.

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