docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class ContentPipeline

    Static class containing the main content building entry points into the Scriptable Build Pipeline.

    Inheritance
    object
    ContentPipeline
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    public static class ContentPipeline

    Fields

    BuildCallbacks

    Default callback implementation.

    Declaration
    public static BuildCallbacks BuildCallbacks
    Field Value
    Type Description
    BuildCallbacks

    kScriptBuildPath

    Default temporary path used for building script data.

    Declaration
    public const string kScriptBuildPath = "Library/PlayerScriptAssemblies"
    Field Value
    Type Description
    string

    kTempBuildPath

    Default temporary path used for building content data.

    Declaration
    public const string kTempBuildPath = "Temp/ContentBuildData"
    Field Value
    Type Description
    string

    Methods

    BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, out IBundleBuildResults)

    Default implementation of generating Asset Bundles using the Scriptable Build Pipeline.

    Declaration
    public static ReturnCode BuildAssetBundles(IBundleBuildParameters parameters, IBundleBuildContent content, out IBundleBuildResults result)
    Parameters
    Type Name Description
    IBundleBuildParameters parameters

    Set of parameters used for building asset bundles.

    IBundleBuildContent content

    Set of content and explicit asset bundle layout to build.

    IBundleBuildResults result

    Results from building the content and explicit asset bundle layout.

    Returns
    Type Description
    ReturnCode

    Return code with status information about success or failure causes.

    Remarks

    The target platform must be installed. Otherwise AssetBundles will be built based on the editor version of the Assemblies and may have incorrect content.

    BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, out IBundleBuildResults, IList<IBuildTask>, params IContextObject[])

    Default implementation of generating Asset Bundles using the Scriptable Build Pipeline.

    Declaration
    public static ReturnCode BuildAssetBundles(IBundleBuildParameters parameters, IBundleBuildContent content, out IBundleBuildResults result, IList<IBuildTask> taskList, params IContextObject[] contextObjects)
    Parameters
    Type Name Description
    IBundleBuildParameters parameters

    Set of parameters used for building asset bundles.

    IBundleBuildContent content

    Set of content and explicit asset bundle layout to build.

    IBundleBuildResults result

    Results from building the content and explicit asset bundle layout.

    IList<IBuildTask> taskList

    Custom task list for building asset bundles.

    IContextObject[] contextObjects

    Additional context objects to make available to the build.

    Returns
    Type Description
    ReturnCode

    Return code with status information about success or failure causes.

    Remarks

    The target platform must be installed. Otherwise AssetBundles will be built based on the editor version of the Assemblies and may have incorrect content.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)