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    Class Unity5PackedIdentifiers

    Generates a deterministic identifier using a MD4 hash algorithm and does not require object ordering to be deterministic. This algorithm generates identical results to what is used internally in BuildPipeline.BuildAssetbundles.

    Inheritance
    object
    Unity5PackedIdentifiers
    Implements
    IDeterministicIdentifiers
    IContextObject
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    public class Unity5PackedIdentifiers : IDeterministicIdentifiers, IContextObject

    Methods

    GenerateInternalFileName(string)

    Generates a deterministic internal file name from the passed in name.

    Declaration
    public virtual string GenerateInternalFileName(string name)
    Parameters
    Type Name Description
    string name

    Name identifier for internal file name generation

    Returns
    Type Description
    string

    Deterministic file name.

    SerializationIndexFromObjectIdentifier(ObjectIdentifier)

    Generates a deterministic id for a given object in the build.

    Declaration
    public virtual long SerializationIndexFromObjectIdentifier(ObjectIdentifier objectID)
    Parameters
    Type Name Description
    ObjectIdentifier objectID

    Object identifier to for id generation.

    Returns
    Type Description
    long

    long representing the id of the objectID.

    Implements

    IDeterministicIdentifiers
    IContextObject
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