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    Class BuildWriteData

    Basic implementation of IWriteData. Stores the write information calculated during a build. IWriteData

    Inheritance
    object
    BuildWriteData
    Implements
    IWriteData
    IContextObject
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    [Serializable]
    public class BuildWriteData : IWriteData, IContextObject

    Constructors

    BuildWriteData()

    Default constructor, initializes properties to defaults

    Declaration
    public BuildWriteData()

    Properties

    AssetToFiles

    Map of asset to file dependencies. First dependency in the list is the main file for an asset.

    Declaration
    public Dictionary<GUID, List<string>> AssetToFiles { get; }
    Property Value
    Type Description
    Dictionary<GUID, List<string>>

    FileToObjects

    Map of file to list of objects in that file

    Declaration
    public Dictionary<string, List<ObjectIdentifier>> FileToObjects { get; }
    Property Value
    Type Description
    Dictionary<string, List<ObjectIdentifier>>

    WriteOperations

    List of all write operations to serialize data to disk

    Declaration
    public List<IWriteOperation> WriteOperations { get; }
    Property Value
    Type Description
    List<IWriteOperation>

    Implements

    IWriteData
    IContextObject
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