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    Enum DefaultBuildTasks.Preset

    Options for different preset build pipelines

    Namespace: UnityEditor.Build.Pipeline
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    public enum DefaultBuildTasks.Preset

    Fields

    Name Description
    AssetBundleBuiltInShaderExtraction

    Use to indicate that the pipeline should create asset bundles and the built-in shader bundle.

    AssetBundleCompatible

    Use to indicate that the pipeline should create asset bundles.

    AssetBundleShaderAndScriptExtraction

    Use to indicate that the pipeline should create asset bundles, the built-in shader bundle, and MonoScript bundle.

    PlayerScriptsOnly

    Use to indicate that the pipeline only executes player scripts.

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