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    Interface IWriteData

    Base interface for the write data container.

    Namespace: UnityEditor.Build.Pipeline.Interfaces
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    public interface IWriteData : IContextObject

    Properties

    AssetToFiles

    Map of asset to file dependencies. First dependency in the list is the main file for an asset.

    Declaration
    Dictionary<GUID, List<string>> AssetToFiles { get; }
    Property Value
    Type Description
    Dictionary<GUID, List<string>>

    FileToObjects

    Map of file to list of objects in that file

    Declaration
    Dictionary<string, List<ObjectIdentifier>> FileToObjects { get; }
    Property Value
    Type Description
    Dictionary<string, List<ObjectIdentifier>>

    WriteOperations

    List of all write operations to serialize data to disk

    Declaration
    List<IWriteOperation> WriteOperations { get; }
    Property Value
    Type Description
    List<IWriteOperation>
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