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    Interface IBundleBuildContent

    Base interface for feeding Assets with explicit Asset Bundle layout to the Scriptable Build Pipeline.

    Inherited Members
    IBuildContent.Assets
    IBuildContent.Scenes
    IBuildContent.CustomAssets
    Namespace: UnityEditor.Build.Pipeline.Interfaces
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    public interface IBundleBuildContent : IBuildContent, IContextObject

    Properties

    AdditionalFiles

    Additional list of raw files to add to an asset bundle

    Declaration
    Dictionary<string, List<ResourceFile>> AdditionalFiles { get; }
    Property Value
    Type Description
    Dictionary<string, List<ResourceFile>>

    Addresses

    Custom loading identifiers to use for Assets or Scenes.

    Declaration
    Dictionary<GUID, string> Addresses { get; }
    Property Value
    Type Description
    Dictionary<GUID, string>

    BundleLayout

    Specific layout of asset bundles to assets or scenes.

    Declaration
    Dictionary<string, List<GUID>> BundleLayout { get; }
    Property Value
    Type Description
    Dictionary<string, List<GUID>>
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