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    Class BundleExplictObjectLayout

    Optional context object used for overriding the location where specific objects will be serialized

    Inheritance
    object
    BundleExplictObjectLayout
    Implements
    IBundleExplictObjectLayout
    IContextObject
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    [Serializable]
    public class BundleExplictObjectLayout : IBundleExplictObjectLayout, IContextObject

    Constructors

    BundleExplictObjectLayout()

    Default constructor, initializes properties to defaults

    Declaration
    public BundleExplictObjectLayout()

    Properties

    ExplicitObjectLocation

    Map listing object identifiers and their new bundle location

    Declaration
    public Dictionary<ObjectIdentifier, string> ExplicitObjectLocation { get; set; }
    Property Value
    Type Description
    Dictionary<ObjectIdentifier, string>

    Implements

    IBundleExplictObjectLayout
    IContextObject
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