docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class CompatibilityBuildPipeline

    Static class exposing convenient methods that match the BuildPipeline BuildAssetBundles(string, BuildAssetBundleOptions, BuildTarget) method, suitable for porting existing projects to the Scriptable Build Pipeline quickly. New projects could consider calling BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, out IBundleBuildResults) directly.

    Inheritance
    object
    CompatibilityBuildPipeline
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    public static class CompatibilityBuildPipeline

    Methods

    BuildAssetBundles(string, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget)

    Wrapper API to match BuildPipeline API but use the Scriptable Build Pipeline to build Asset Bundles. BuildAssetBundles(string, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget)

    Declaration
    public static CompatibilityAssetBundleManifest BuildAssetBundles(string outputPath, AssetBundleBuild[] builds, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)
    Parameters
    Type Name Description
    string outputPath

    Output path for the AssetBundles.

    AssetBundleBuild[] builds

    AssetBundle building map.

    BuildAssetBundleOptions assetBundleOptions

    AssetBundle building options.

    BuildTarget targetPlatform

    Chosen target build platform.

    Returns
    Type Description
    CompatibilityAssetBundleManifest

    CompatibilityAssetBundleManifest object exposing information about the generated asset bundles.

    Remarks

    Not all BuildAssetBundleOptions are supported in the Scriptable Build Pipeline. Supported options are: ForceRebuildAssetBundle, AppendHashToAssetBundleName, ChunkBasedCompression, UncompressedAssetBundle, and DisableWriteTypeTree. In addition, existing BuildPipeline callbacks are not yet supported.

    BuildAssetBundles(string, BuildAssetBundleOptions, BuildTarget)

    Wrapper API to match BuildPipeline API but use the Scriptable Build Pipeline to build Asset Bundles. BuildAssetBundles(string, BuildAssetBundleOptions, BuildTarget)

    Declaration
    public static CompatibilityAssetBundleManifest BuildAssetBundles(string outputPath, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)
    Parameters
    Type Name Description
    string outputPath

    Output path for the AssetBundles.

    BuildAssetBundleOptions assetBundleOptions

    AssetBundle building options.

    BuildTarget targetPlatform

    Chosen target build platform.

    Returns
    Type Description
    CompatibilityAssetBundleManifest

    CompatibilityAssetBundleManifest object exposing information about the generated asset bundles.

    Remarks

    Not all BuildAssetBundleOptions are supported in the Scriptable Build Pipeline. Supported options are: ForceRebuildAssetBundle, AppendHashToAssetBundleName, ChunkBasedCompression, UncompressedAssetBundle, and DisableWriteTypeTree. In addition, existing BuildPipeline callbacks are not yet supported.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)