docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class BundleBuildResults

    Basic implementation of IBundleBuildResults. Stores the results for script compilation and asset bundle building. IBundleBuildResults

    Inheritance
    object
    BundleBuildResults
    Implements
    IBundleBuildResults
    IBuildResults
    IContextObject
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    [Serializable]
    public class BundleBuildResults : IBundleBuildResults, IBuildResults, IContextObject

    Constructors

    BundleBuildResults()

    Default constructor, initializes properties to defaults

    Declaration
    public BundleBuildResults()

    Properties

    AssetResults

    Map of Asset data included in this build

    Declaration
    public Dictionary<GUID, AssetResultData> AssetResults { get; }
    Property Value
    Type Description
    Dictionary<GUID, AssetResultData>

    BundleInfos

    Map of Asset Bundle name to details about the built bundle.

    Declaration
    public Dictionary<string, BundleDetails> BundleInfos { get; }
    Property Value
    Type Description
    Dictionary<string, BundleDetails>

    ScriptResults

    Results from the script compiling step.

    Declaration
    public ScriptCompilationResult ScriptResults { get; set; }
    Property Value
    Type Description
    ScriptCompilationResult

    WriteResults

    Map of serialized file name to results for built content.

    Declaration
    public Dictionary<string, WriteResult> WriteResults { get; }
    Property Value
    Type Description
    Dictionary<string, WriteResult>

    WriteResultsMetaData

    Map of serialized file name to additional metadata associated with the write result.

    Declaration
    public Dictionary<string, SerializedFileMetaData> WriteResultsMetaData { get; }
    Property Value
    Type Description
    Dictionary<string, SerializedFileMetaData>

    Implements

    IBundleBuildResults
    IBuildResults
    IContextObject
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)