docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class CustomAssets

    Basic implementation of ICustomAssets. Stores the list of Custom Assets generated during the Scriptable Build Pipeline. ICustomAssets

    Inheritance
    object
    CustomAssets
    Implements
    ICustomAssets
    IContextObject
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    [Serializable]
    public class CustomAssets : ICustomAssets, IContextObject

    Constructors

    CustomAssets()

    Default constructor, creates an empty CustomAssets.

    Declaration
    public CustomAssets()

    Properties

    Assets

    List of Custom Assets to include.

    Declaration
    public List<GUID> Assets { get; }
    Property Value
    Type Description
    List<GUID>

    Implements

    ICustomAssets
    IContextObject
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)