Interface IBuildContent
Base interface for feeding Assets to the Scriptable Build Pipeline.
Namespace: UnityEditor.Build.Pipeline.Interfaces
Assembly: Unity.ScriptableBuildPipeline.Editor.dll
Syntax
public interface IBuildContent : IContextObject
Properties
Assets
List of Assets to include.
Declaration
List<GUID> Assets { get; }
Property Value
Type | Description |
---|---|
List<GUID> |
CustomAssets
List of custom content to be included in asset bundles.
Declaration
List<CustomContent> CustomAssets { get; }
Property Value
Type | Description |
---|---|
List<CustomContent> |
Scenes
List of Scenes to include.
Declaration
List<GUID> Scenes { get; }
Property Value
Type | Description |
---|---|
List<GUID> |