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    Interface IBuildContent

    Base interface for feeding Assets to the Scriptable Build Pipeline.

    Namespace: UnityEditor.Build.Pipeline.Interfaces
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    public interface IBuildContent : IContextObject

    Properties

    Assets

    List of Assets to include.

    Declaration
    List<GUID> Assets { get; }
    Property Value
    Type Description
    List<GUID>

    CustomAssets

    List of custom content to be included in asset bundles.

    Declaration
    List<CustomContent> CustomAssets { get; }
    Property Value
    Type Description
    List<CustomContent>

    Scenes

    List of Scenes to include.

    Declaration
    List<GUID> Scenes { get; }
    Property Value
    Type Description
    List<GUID>
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