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    Class BuildSpriteData

    Basic implementation of IBuildSpriteData. Stores the sprite importer data for a sprite asset in the build. IBuildSpriteData

    Inheritance
    object
    BuildSpriteData
    Implements
    IBuildSpriteData
    IContextObject
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    [Serializable]
    public class BuildSpriteData : IBuildSpriteData, IContextObject

    Constructors

    BuildSpriteData()

    Default constructor, initializes properties to defaults

    Declaration
    public BuildSpriteData()

    Properties

    ImporterData

    Map of sprite asset to importer data.

    Declaration
    public Dictionary<GUID, SpriteImporterData> ImporterData { get; set; }
    Property Value
    Type Description
    Dictionary<GUID, SpriteImporterData>

    Implements

    IBuildSpriteData
    IContextObject
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