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    Class BuildExtendedAssetData

    Basic implementation of IBuildExtendedAssetData. Stores the extended data about an asset in the build. IBuildExtendedAssetData

    Inheritance
    object
    BuildExtendedAssetData
    Implements
    IBuildExtendedAssetData
    IContextObject
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    [Serializable]
    public class BuildExtendedAssetData : IBuildExtendedAssetData, IContextObject

    Constructors

    BuildExtendedAssetData()

    Default constructor, initializes properties to defaults

    Declaration
    public BuildExtendedAssetData()

    Properties

    ExtendedData

    Map of asset to extended data about an asset.

    Declaration
    public Dictionary<GUID, ExtendedAssetData> ExtendedData { get; }
    Property Value
    Type Description
    Dictionary<GUID, ExtendedAssetData>

    Implements

    IBuildExtendedAssetData
    IContextObject
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