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    Interface IBuildExtendedAssetData

    Base interface for the storing extended data about an asset.

    Namespace: UnityEditor.Build.Pipeline.Interfaces
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    public interface IBuildExtendedAssetData : IContextObject

    Properties

    ExtendedData

    Map of asset to extended data about an asset.

    Declaration
    Dictionary<GUID, ExtendedAssetData> ExtendedData { get; }
    Property Value
    Type Description
    Dictionary<GUID, ExtendedAssetData>
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