-
Global Namespace
- AuthorityOnSpawnedObjectsIsCorrect
- AuthorityOnSpawnedObjectsIsCorrect_BridgeScript
- AuthSpawnableObject
- BridgeScript
- ChannelBufferHandlesOverflow
- ClientCanConnectAfterFailure
- CommandsAndRPCCallsWork
- CommandsAndRPCCallsWork.CommandTestPlayerBehaviour
- CommandsAndRPCCallsWork.CommandTestPlayerBehaviour.Inner
- CommandsAndRPCCallsWork.CommandTestPlayerBehaviour.IntegerEventDelegate
- CommandsAndRPCCallsWork.CommandTestPlayerBehaviour.Outer
- CommandsAndRPCCallsWork.CommandTestPlayerBehaviourExtra
- ConnectLocalClientWorks
- ConnectLocalClientWorks.TestMessage
- ConnectWithDNSWorks
- CSHelloMessage
- CSUpdateMessage
- CustomNetworkManagerWithCallbacks
- DisconnectAllWorks
- GetCurrentRTTCallDoesntCrashWhenUseWebSockets
- GetCurrentRTTCallDoesntCrashWhenUseWebSockets_BridgeScript
- HavingManyLocalClientsSimultaneouslyWorks
- HavingManyLocalClientsSimultaneouslyWorks.TestMessage
- IsConnectedPropertyWorksOnDifferentClients
- LocalClientSpawnsMultiplePlayers
- LocalClientSpawnsObjectAfterConnect
- LocalClientSpawnsObjectBeforeConnect
- MessageTypes
- MockInstruction
- NetBufferTest
- NetworkBehaviourCallbacksOrderOnTheHost
- NetworkBehaviourCallbacksOrderOnTheHost_BridgeScript
- NetworkClientActiveWorksWithManyClients
- NetworkClientDisconnectWorks
- NetworkClientTest
- NetworkDiscoveryWorks
- NetworkManagerCallbacksOrderOnTheHost
- NetworkManagerCallbacksOrderOnTheHost_BridgeScript
- NetworkManagerConfigWorksTest
- NetworkManagerGivesErrorWhenNoPlayerPrefabSet
- NetworkManagerGivesErrorWhenNoPlayerPrefabSet.CustomNetworkManagerGivesErrorWhenNoPlayerPrefabSet
- NetworkManagerHandlesLargePacket
- NetworkManagerHandlesLargePacket.NetworkManagerWithLargePacket
- NetworkManagerStillWorksWhenUserUseStartAndAwake
- NetworkManagerStillWorksWhenUserUseStartAndAwake.CustomNetworkManagerWithAwakeAndStart
- NetworkManagerStopServerAndClientWorks
- NetworkManagerStopServerAndClientWorks.TestNetworkManagerStop
- NetworkManagerWorksWithNullScenesTest
- NetworkManagerWorksWithNullScenesTest_BridgeScript
- NetworkMessagesWorkTest
- NetworkMigrationWorksTest
- NetworkMigrationWorksTest_BridgeScript
- NetworkObserversObjectsWork
- NetworkReaderWriter_BasicTypesTest
- NoAuthSpawnableObject
- PlayerCallbacksOrderOnTheHostScript
- PlayerWithAuthority
- PlayWithReadyState
- PlayWithReadyState.PlayWithReadyStateNetworkManager
- ReadyStateBehavesCorrectly
- RecursionDetectionHandlesComplexScripts
- RecursionDetectionHandlesComplexScripts.UNetRecursionBehaviour
- SCUpdateMessage
- SettingNetworkStartPositionWorks
- SettingNetworkStartPositionWorks.TestNetworkManagerStartPos
- SettingNetworkStartPositionWorks_BridgeScript
- SpawningBase_PlayerScript
- SpawningBase_SpawnableObjectScript
- SpawningTestBase
- SpawnObjectAfterConnect
- SpawnObjectBeforeConnect
- SpawnObjectOnServerOnly
- SpawnObjectThenDeleteItAfterConnect
- SpawnObjectThenDeleteItBeforeConnect
- TestUtility
- TextUtility
- TwoInstancesOfServerSimpleWorkInOneProcess
- UnetPlayerWithGetCurrentRTTCallScript
- WeaverILGenerationTests
- WeaverILGenerationTests_SyncLists
- WeaverILGenerationTests_SyncLists_Base
- WeaverILGenerationTests_TargetRPCServerClientChecks
- WeaverILMatcher
- Unity.UNetWeaver
- UnityEditor
-
UnityEngine.Networking
- ChannelOption
- Channels
- ClientAttribute
- ClientCallbackAttribute
- ClientRpcAttribute
- ClientScene
- CommandAttribute
- INetworkTransport
- LogFilter
- LogFilter.FilterLevel
- MessageBase
- MsgType
- NetworkAnimator
- NetworkBehaviour
- NetworkBehaviour.CmdDelegate
- NetworkBehaviour.EventDelegate
- NetworkBehaviour.Invoker
- NetworkBehaviour.UNetInvokeType
- NetworkBroadcastResult
- NetworkCallbacks
- NetworkClient
- NetworkClient.ConnectState
- NetworkConnection
- NetworkConnection.PacketStat
- NetworkCRC
- NetworkDiscovery
- NetworkHash128
- NetworkIdentity
- NetworkIdentity.ClientAuthorityCallback
- NetworkInstanceId
- NetworkLobbyManager
- NetworkLobbyPlayer
- NetworkManager
- NetworkManagerHUD
- NetworkMessage
- NetworkMessageDelegate
- NetworkMigrationManager
- NetworkMigrationManager.ConnectionPendingPlayers
- NetworkMigrationManager.PendingPlayerInfo
- NetworkMigrationManager.SceneChangeOption
- NetworkProximityChecker
- NetworkProximityChecker.CheckMethod
- NetworkReader
- NetworkSceneId
- NetworkServer
- NetworkServerSimple
- NetworkSettingsAttribute
- NetworkStartPosition
- NetworkTransform
- NetworkTransform.AxisSyncMode
- NetworkTransform.ClientMoveCallback2D
- NetworkTransform.ClientMoveCallback3D
- NetworkTransform.CompressionSyncMode
- NetworkTransform.TransformSyncMode
- NetworkTransformChild
- NetworkTransformVisualizer
- NetworkWriter
- PlayerController
- PlayerSpawnMethod
- ServerAttribute
- ServerCallbackAttribute
- SpawnDelegate
- SyncEventAttribute
- SyncList<T>
- SyncList<T>.Operation
- SyncList<T>.SyncListChanged
- SyncListBool
- SyncListFloat
- SyncListInt
- SyncListString
- SyncListStruct<T>
- SyncListUInt
- SyncVarAttribute
- TargetRpcAttribute
- UnSpawnDelegate
- Version
- UnityEngine.Networking.NetworkSystem