Table of Content | Multiplayer HLAPI | 1.0.8
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    • Global Namespace
      • AuthorityOnSpawnedObjectsIsCorrect
      • AuthorityOnSpawnedObjectsIsCorrect_BridgeScript
      • AuthSpawnableObject
      • BridgeScript
      • ChannelBufferHandlesOverflow
      • ClientCanConnectAfterFailure
      • CommandsAndRPCCallsWork
      • CommandsAndRPCCallsWork.CommandTestPlayerBehaviour
      • CommandsAndRPCCallsWork.CommandTestPlayerBehaviour.Inner
      • CommandsAndRPCCallsWork.CommandTestPlayerBehaviour.IntegerEventDelegate
      • CommandsAndRPCCallsWork.CommandTestPlayerBehaviour.Outer
      • CommandsAndRPCCallsWork.CommandTestPlayerBehaviourExtra
      • ConnectLocalClientWorks
      • ConnectLocalClientWorks.TestMessage
      • ConnectWithDNSWorks
      • CSHelloMessage
      • CSUpdateMessage
      • CustomNetworkManagerWithCallbacks
      • DisconnectAllWorks
      • GetCurrentRTTCallDoesntCrashWhenUseWebSockets
      • GetCurrentRTTCallDoesntCrashWhenUseWebSockets_BridgeScript
      • HavingManyLocalClientsSimultaneouslyWorks
      • HavingManyLocalClientsSimultaneouslyWorks.TestMessage
      • IsConnectedPropertyWorksOnDifferentClients
      • LocalClientSpawnsMultiplePlayers
      • LocalClientSpawnsObjectAfterConnect
      • LocalClientSpawnsObjectBeforeConnect
      • MessageTypes
      • MockInstruction
      • NetBufferTest
      • NetworkBehaviourCallbacksOrderOnTheHost
      • NetworkBehaviourCallbacksOrderOnTheHost_BridgeScript
      • NetworkClientActiveWorksWithManyClients
      • NetworkClientDisconnectWorks
      • NetworkClientTest
      • NetworkDiscoveryWorks
      • NetworkManagerCallbacksOrderOnTheHost
      • NetworkManagerCallbacksOrderOnTheHost_BridgeScript
      • NetworkManagerConfigWorksTest
      • NetworkManagerGivesErrorWhenNoPlayerPrefabSet
      • NetworkManagerGivesErrorWhenNoPlayerPrefabSet.CustomNetworkManagerGivesErrorWhenNoPlayerPrefabSet
      • NetworkManagerHandlesLargePacket
      • NetworkManagerHandlesLargePacket.NetworkManagerWithLargePacket
      • NetworkManagerStillWorksWhenUserUseStartAndAwake
      • NetworkManagerStillWorksWhenUserUseStartAndAwake.CustomNetworkManagerWithAwakeAndStart
      • NetworkManagerStopServerAndClientWorks
      • NetworkManagerStopServerAndClientWorks.TestNetworkManagerStop
      • NetworkManagerWorksWithNullScenesTest
      • NetworkManagerWorksWithNullScenesTest_BridgeScript
      • NetworkMessagesWorkTest
      • NetworkMigrationWorksTest
      • NetworkMigrationWorksTest_BridgeScript
      • NetworkObserversObjectsWork
      • NetworkReaderWriter_BasicTypesTest
      • NoAuthSpawnableObject
      • PlayerCallbacksOrderOnTheHostScript
      • PlayerWithAuthority
      • PlayWithReadyState
      • PlayWithReadyState.PlayWithReadyStateNetworkManager
      • ReadyStateBehavesCorrectly
      • RecursionDetectionHandlesComplexScripts
      • RecursionDetectionHandlesComplexScripts.UNetRecursionBehaviour
      • SCUpdateMessage
      • SettingNetworkStartPositionWorks
      • SettingNetworkStartPositionWorks.TestNetworkManagerStartPos
      • SettingNetworkStartPositionWorks_BridgeScript
      • SpawningBase_PlayerScript
      • SpawningBase_SpawnableObjectScript
      • SpawningTestBase
      • SpawnObjectAfterConnect
      • SpawnObjectBeforeConnect
      • SpawnObjectOnServerOnly
      • SpawnObjectThenDeleteItAfterConnect
      • SpawnObjectThenDeleteItBeforeConnect
      • TestUtility
      • TextUtility
      • TwoInstancesOfServerSimpleWorkInOneProcess
      • UnetPlayerWithGetCurrentRTTCallScript
      • WeaverILGenerationTests
      • WeaverILGenerationTests_SyncLists
      • WeaverILGenerationTests_SyncLists_Base
      • WeaverILGenerationTests_TargetRPCServerClientChecks
      • WeaverILMatcher
    • Unity.UNetWeaver
      • Log
      • OutSymbolsFormat
      • Program
    • UnityEditor
      • NetworkTransformVisualizerEditor
    • UnityEngine.Networking
      • ChannelOption
      • Channels
      • ClientAttribute
      • ClientCallbackAttribute
      • ClientRpcAttribute
      • ClientScene
      • CommandAttribute
      • INetworkTransport
      • LogFilter
      • LogFilter.FilterLevel
      • MessageBase
      • MsgType
      • NetworkAnimator
      • NetworkBehaviour
      • NetworkBehaviour.CmdDelegate
      • NetworkBehaviour.EventDelegate
      • NetworkBehaviour.Invoker
      • NetworkBehaviour.UNetInvokeType
      • NetworkBroadcastResult
      • NetworkCallbacks
      • NetworkClient
      • NetworkClient.ConnectState
      • NetworkConnection
      • NetworkConnection.PacketStat
      • NetworkCRC
      • NetworkDiscovery
      • NetworkHash128
      • NetworkIdentity
      • NetworkIdentity.ClientAuthorityCallback
      • NetworkInstanceId
      • NetworkLobbyManager
      • NetworkLobbyPlayer
      • NetworkManager
      • NetworkManagerHUD
      • NetworkMessage
      • NetworkMessageDelegate
      • NetworkMigrationManager
      • NetworkMigrationManager.ConnectionPendingPlayers
      • NetworkMigrationManager.PendingPlayerInfo
      • NetworkMigrationManager.SceneChangeOption
      • NetworkProximityChecker
      • NetworkProximityChecker.CheckMethod
      • NetworkReader
      • NetworkSceneId
      • NetworkServer
      • NetworkServerSimple
      • NetworkSettingsAttribute
      • NetworkStartPosition
      • NetworkTransform
      • NetworkTransform.AxisSyncMode
      • NetworkTransform.ClientMoveCallback2D
      • NetworkTransform.ClientMoveCallback3D
      • NetworkTransform.CompressionSyncMode
      • NetworkTransform.TransformSyncMode
      • NetworkTransformChild
      • NetworkTransformVisualizer
      • NetworkWriter
      • PlayerController
      • PlayerSpawnMethod
      • ServerAttribute
      • ServerCallbackAttribute
      • SpawnDelegate
      • SyncEventAttribute
      • SyncList<T>
      • SyncList<T>.Operation
      • SyncList<T>.SyncListChanged
      • SyncListBool
      • SyncListFloat
      • SyncListInt
      • SyncListString
      • SyncListStruct<T>
      • SyncListUInt
      • SyncVarAttribute
      • TargetRpcAttribute
      • UnSpawnDelegate
      • Version
    • UnityEngine.Networking.NetworkSystem
      • AddPlayerMessage
      • EmptyMessage
      • ErrorMessage
      • IntegerMessage
      • NotReadyMessage
      • PeerAuthorityMessage
      • PeerInfoMessage
      • PeerInfoPlayer
      • PeerListMessage
      • ReadyMessage
      • ReconnectMessage
      • RemovePlayerMessage
      • StringMessage
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