Class CustomNetworkManagerWithCallbacks | Multiplayer HLAPI | 1.0.8
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    Class CustomNetworkManagerWithCallbacks

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    NetworkManager
    CustomNetworkManagerWithCallbacks
    Inherited Members
    NetworkManager.matchName
    NetworkManager.matchSize
    NetworkManager.networkPort
    NetworkManager.serverBindToIP
    NetworkManager.serverBindAddress
    NetworkManager.networkAddress
    NetworkManager.dontDestroyOnLoad
    NetworkManager.runInBackground
    NetworkManager.scriptCRCCheck
    NetworkManager.sendPeerInfo
    NetworkManager.maxDelay
    NetworkManager.logLevel
    NetworkManager.playerPrefab
    NetworkManager.autoCreatePlayer
    NetworkManager.playerSpawnMethod
    NetworkManager.offlineScene
    NetworkManager.onlineScene
    NetworkManager.spawnPrefabs
    NetworkManager.startPositions
    NetworkManager.customConfig
    NetworkManager.connectionConfig
    NetworkManager.globalConfig
    NetworkManager.maxConnections
    NetworkManager.channels
    NetworkManager.secureTunnelEndpoint
    NetworkManager.useWebSockets
    NetworkManager.useSimulator
    NetworkManager.simulatedLatency
    NetworkManager.packetLossPercentage
    NetworkManager.matchHost
    NetworkManager.matchPort
    NetworkManager.clientLoadedScene
    NetworkManager.migrationManager
    NetworkManager.numPlayers
    NetworkManager.defaultTransport
    NetworkManager.activeTransport
    NetworkManager.networkSceneName
    NetworkManager.isNetworkActive
    NetworkManager.client
    NetworkManager.matchInfo
    NetworkManager.matchMaker
    NetworkManager.matches
    NetworkManager.singleton
    NetworkManager.SetupMigrationManager(NetworkMigrationManager)
    NetworkManager.StartServer(ConnectionConfig, Int32)
    NetworkManager.StartServer()
    NetworkManager.StartServer(MatchInfo)
    NetworkManager.UseExternalClient(NetworkClient)
    NetworkManager.StartClient(MatchInfo, ConnectionConfig, Int32)
    NetworkManager.StartClient(MatchInfo)
    NetworkManager.StartClient()
    NetworkManager.StartClient(MatchInfo, ConnectionConfig)
    NetworkManager.StartHost(ConnectionConfig, Int32)
    NetworkManager.StartHost(MatchInfo)
    NetworkManager.StartHost()
    NetworkManager.StopHost()
    NetworkManager.StopServer()
    NetworkManager.StopClient()
    NetworkManager.ServerChangeScene(String)
    NetworkManager.RegisterStartPosition(Transform)
    NetworkManager.UnRegisterStartPosition(Transform)
    NetworkManager.IsClientConnected()
    NetworkManager.Shutdown()
    NetworkManager.OnServerConnect(NetworkConnection)
    NetworkManager.OnServerDisconnect(NetworkConnection)
    NetworkManager.OnServerReady(NetworkConnection)
    NetworkManager.OnServerAddPlayer(NetworkConnection, Int16, NetworkReader)
    NetworkManager.OnServerAddPlayer(NetworkConnection, Int16)
    NetworkManager.GetStartPosition()
    NetworkManager.OnServerRemovePlayer(NetworkConnection, PlayerController)
    NetworkManager.OnServerError(NetworkConnection, Int32)
    NetworkManager.OnServerSceneChanged(String)
    NetworkManager.OnClientConnect(NetworkConnection)
    NetworkManager.OnClientDisconnect(NetworkConnection)
    NetworkManager.OnClientError(NetworkConnection, Int32)
    NetworkManager.OnClientNotReady(NetworkConnection)
    NetworkManager.OnClientSceneChanged(NetworkConnection)
    NetworkManager.StartMatchMaker()
    NetworkManager.StopMatchMaker()
    NetworkManager.SetMatchHost(String, Int32, Boolean)
    NetworkManager.OnStartHost()
    NetworkManager.OnStartServer()
    NetworkManager.OnStartClient(NetworkClient)
    NetworkManager.OnStopServer()
    NetworkManager.OnStopClient()
    NetworkManager.OnStopHost()
    NetworkManager.OnMatchCreate(Boolean, String, MatchInfo)
    NetworkManager.OnMatchList(Boolean, String, List<MatchInfoSnapshot>)
    NetworkManager.OnMatchJoined(Boolean, String, MatchInfo)
    NetworkManager.OnDestroyMatch(Boolean, String)
    NetworkManager.OnDropConnection(Boolean, String)
    NetworkManager.OnSetMatchAttributes(Boolean, String)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    UnityEngine.Component.guiText
    Component.networkView
    UnityEngine.Component.guiElement
    UnityEngine.Component.guiTexture
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Global Namespace
    Syntax
    public class CustomNetworkManagerWithCallbacks : NetworkManager

    Fields

    actualListOfCallbacks

    Declaration
    public List<string> actualListOfCallbacks
    Field Value
    Type Description
    List<String>

    isStartHostPartDone

    Declaration
    public bool isStartHostPartDone
    Field Value
    Type Description
    Boolean

    isStopHostPartDone

    Declaration
    public bool isStopHostPartDone
    Field Value
    Type Description
    Boolean

    Methods

    OnClientConnect(NetworkConnection)

    Declaration
    public override void OnClientConnect(NetworkConnection conn)
    Parameters
    Type Name Description
    NetworkConnection conn
    Overrides
    NetworkManager.OnClientConnect(NetworkConnection)

    OnServerAddPlayer(NetworkConnection, Int16)

    Declaration
    public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)
    Parameters
    Type Name Description
    NetworkConnection conn
    Int16 playerControllerId
    Overrides
    NetworkManager.OnServerAddPlayer(NetworkConnection, Int16)

    OnServerConnect(NetworkConnection)

    Declaration
    public override void OnServerConnect(NetworkConnection conn)
    Parameters
    Type Name Description
    NetworkConnection conn
    Overrides
    NetworkManager.OnServerConnect(NetworkConnection)

    OnServerReady(NetworkConnection)

    Declaration
    public override void OnServerReady(NetworkConnection conn)
    Parameters
    Type Name Description
    NetworkConnection conn
    Overrides
    NetworkManager.OnServerReady(NetworkConnection)

    OnStartClient(NetworkClient)

    Declaration
    public override void OnStartClient(NetworkClient client)
    Parameters
    Type Name Description
    NetworkClient client
    Overrides
    NetworkManager.OnStartClient(NetworkClient)

    OnStartHost()

    Declaration
    public override void OnStartHost()
    Overrides
    NetworkManager.OnStartHost()

    OnStartServer()

    Declaration
    public override void OnStartServer()
    Overrides
    NetworkManager.OnStartServer()

    OnStopClient()

    Declaration
    public override void OnStopClient()
    Overrides
    NetworkManager.OnStopClient()

    OnStopHost()

    Declaration
    public override void OnStopHost()
    Overrides
    NetworkManager.OnStopHost()

    OnStopServer()

    Declaration
    public override void OnStopServer()
    Overrides
    NetworkManager.OnStopServer()
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