Struct NetworkMigrationManager.PendingPlayerInfo
Information about a player object from another peer.
Namespace: UnityEngine.Networking
Syntax
public struct PendingPlayerInfo
Fields
netId
The networkId of the player object.
Declaration
public NetworkInstanceId netId
Field Value
Type | Description |
---|---|
NetworkInstanceId |
obj
The gameObject for the player.
Declaration
public GameObject obj
Field Value
Type | Description |
---|---|
GameObject |
playerControllerId
The playerControllerId of the player GameObject.
The HLAPI treats players and clients as separate GameObjects. In most cases, there is a single player for each client, but in some situations (for example, when there are multiple controllers connected to a console system) there might be multiple player GameObjects for a single connection. When there are multiple players for a single connection, use the playerControllerId property to tell them apart. This is an identifier that is scoped to the connection, so that it maps to the id of the controller associated with the player on that client.
Declaration
public short playerControllerId
Field Value
Type | Description |
---|---|
Int16 |