Delegate NetworkTransform.ClientMoveCallback2D
Namespace: UnityEngine.Networking
Syntax
public delegate bool ClientMoveCallback2D(ref Vector2 position, ref Vector2 velocity, ref float rotation);
Parameters
| Type | Name | Description | 
|---|---|---|
| Vector2 | position | |
| Vector2 | velocity | |
| Single | rotation | 
Returns
| Type | Description | 
|---|---|
| Boolean |