Delegate NetworkTransform.ClientMoveCallback2D
Namespace: UnityEngine.Networking
Syntax
public delegate bool ClientMoveCallback2D(ref Vector2 position, ref Vector2 velocity, ref float rotation);
Parameters
Type | Name | Description |
---|---|---|
Vector2 | position | |
Vector2 | velocity | |
Single | rotation |
Returns
Type | Description |
---|---|
Boolean |