Class ServerAttribute | Multiplayer HLAPI | 1.0.8
docs.unity3d.com
    Show / Hide Table of Contents

    Class ServerAttribute

    A Custom Attribute that can be added to member functions of NetworkBehaviour scripts, to make them only run on servers.

    A [Server] method returns immediately if NetworkServer.active is not true, and generates a warning on the console. This attribute can be put on member functions that are meant to be only called on server. This would be redundant for Command] functions, as being server-only is already enforced for them.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class Example : NetworkBehaviour
    {
       [Server]
       public void Explode()
       {
           NetworkServer.Destroy(gameObject);
       }
    }
    Inheritance
    Object
    Attribute
    ServerAttribute
    Namespace: UnityEngine.Networking
    Syntax
    [AttributeUsage(AttributeTargets.Method)]
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class ServerAttribute : Attribute, _Attribute
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023