Enum NetworkTransform.TransformSyncMode
How to synchronize an object's position.
Namespace: UnityEngine.Networking
Syntax
public enum TransformSyncMode
Fields
| Name | Description | Value |
|---|---|---|
| SyncNone | Dont synchronize. |
0 |
| SyncTransform | Sync using the game object's base transform. |
1 |
| SyncRigidbody2D | Sync using the Rigidbody2D component. |
2 |
| SyncRigidbody3D | Sync using the Rigidbody component. |
3 |
| SyncCharacterController | Sync using the CharacterController component. |
4 |