Struct NetworkMigrationManager.ConnectionPendingPlayers
The player objects for connections to the old host.
This is used when clients reconnect to the new host.
Namespace: UnityEngine.Networking
Syntax
public struct ConnectionPendingPlayers
Fields
players
The list of players for a connection.
Declaration
public List<NetworkMigrationManager.PendingPlayerInfo> players
Field Value
Type | Description |
---|---|
List<NetworkMigrationManager.PendingPlayerInfo> |