Class SyncListString | Multiplayer HLAPI | 1.0.8
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    Class SyncListString

    This is a list of strings that will be synchronized from the server to clients.

    Inheritance
    Object
    SyncList<String>
    SyncListString
    Inherited Members
    SyncList<String>.Count
    SyncList<String>.IsReadOnly
    SyncList<String>.Callback
    SyncList<String>.InitializeBehaviour(NetworkBehaviour, Int32)
    SyncList<String>.HandleMsg(NetworkReader)
    SyncList<String>.Add(String)
    SyncList<String>.Clear()
    SyncList<String>.Contains(String)
    SyncList<String>.CopyTo(String[], Int32)
    SyncList<String>.IndexOf(String)
    SyncList<String>.Insert(Int32, String)
    SyncList<String>.Remove(String)
    SyncList<String>.RemoveAt(Int32)
    SyncList<String>.Dirty(Int32)
    SyncList<String>.Item[Int32]
    SyncList<String>.GetEnumerator()
    Namespace: UnityEngine.Networking
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public sealed class SyncListString : SyncList<string>, IList<string>, ICollection<string>, IEnumerable<string>, IEnumerable

    Methods

    DeserializeItem(NetworkReader)

    Declaration
    protected override string DeserializeItem(NetworkReader reader)
    Parameters
    Type Name Description
    NetworkReader reader
    Returns
    Type Description
    String
    Overrides
    UnityEngine.Networking.SyncList<System.String>.DeserializeItem(UnityEngine.Networking.NetworkReader)

    ReadInstance(NetworkReader)

    Declaration
    [Obsolete("ReadReference is now used instead")]
    public static SyncListString ReadInstance(NetworkReader reader)
    Parameters
    Type Name Description
    NetworkReader reader
    Returns
    Type Description
    SyncListString

    ReadReference(NetworkReader, SyncListString)

    An internal function used for serializing SyncList member variables.

    Declaration
    public static void ReadReference(NetworkReader reader, SyncListString syncList)
    Parameters
    Type Name Description
    NetworkReader reader
    SyncListString syncList

    SerializeItem(NetworkWriter, String)

    Declaration
    protected override void SerializeItem(NetworkWriter writer, string item)
    Parameters
    Type Name Description
    NetworkWriter writer
    String item
    Overrides
    UnityEngine.Networking.SyncList<System.String>.SerializeItem(UnityEngine.Networking.NetworkWriter, System.String)

    WriteInstance(NetworkWriter, SyncListString)

    Declaration
    public static void WriteInstance(NetworkWriter writer, SyncListString items)
    Parameters
    Type Name Description
    NetworkWriter writer
    SyncListString items
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