Class SpawningTestBase | Multiplayer HLAPI | 1.0.8
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    Class SpawningTestBase

    Inheritance
    Object
    SpawningTestBase
    LocalClientSpawnsMultiplePlayers
    LocalClientSpawnsObjectAfterConnect
    LocalClientSpawnsObjectBeforeConnect
    NetworkObserversObjectsWork
    SpawnObjectAfterConnect
    SpawnObjectBeforeConnect
    SpawnObjectOnServerOnly
    SpawnObjectThenDeleteItAfterConnect
    SpawnObjectThenDeleteItBeforeConnect
    Namespace: Global Namespace
    Syntax
    public class SpawningTestBase : IPrebuildSetup, IPostBuildCleanup

    Fields

    kStringMsgId

    Declaration
    public const short kStringMsgId = 56
    Field Value
    Type Description
    Int16

    myClient

    Declaration
    protected NetworkClient myClient
    Field Value
    Type Description
    NetworkClient

    numDestroyClient

    Declaration
    public static int numDestroyClient
    Field Value
    Type Description
    Int32

    numStartClient

    Declaration
    public static int numStartClient
    Field Value
    Type Description
    Int32

    numStartServer

    Declaration
    public static int numStartServer
    Field Value
    Type Description
    Int32

    playerObj

    Declaration
    public GameObject playerObj
    Field Value
    Type Description
    GameObject

    Properties

    GetBridgeScript

    Declaration
    protected BridgeScript GetBridgeScript { get; }
    Property Value
    Type Description
    BridgeScript

    Methods

    Cleanup()

    Declaration
    public void Cleanup()

    IncrementDestroyClient()

    Declaration
    public static void IncrementDestroyClient()

    IncrementStartClient()

    Declaration
    public static void IncrementStartClient()

    IncrementStartServer()

    Declaration
    public static void IncrementStartServer()

    OnAddPlayer(NetworkMessage)

    Declaration
    public void OnAddPlayer(NetworkMessage netMsg)
    Parameters
    Type Name Description
    NetworkMessage netMsg

    OnClientConnected(NetworkMessage)

    Declaration
    public void OnClientConnected(NetworkMessage netMsg)
    Parameters
    Type Name Description
    NetworkMessage netMsg

    OnClientReady(Int16)

    Declaration
    public virtual void OnClientReady(short playerId)
    Parameters
    Type Name Description
    Int16 playerId

    OnClientReadyInternal(NetworkMessage)

    Declaration
    public void OnClientReadyInternal(NetworkMessage netMsg)
    Parameters
    Type Name Description
    NetworkMessage netMsg

    OnClientStringMessage(NetworkMessage)

    Declaration
    public virtual void OnClientStringMessage(NetworkMessage netMsg)
    Parameters
    Type Name Description
    NetworkMessage netMsg

    OnServerDisconnected(NetworkMessage)

    Declaration
    public void OnServerDisconnected(NetworkMessage netMsg)
    Parameters
    Type Name Description
    NetworkMessage netMsg

    OnServerReady(GameObject)

    Declaration
    public virtual void OnServerReady(GameObject player)
    Parameters
    Type Name Description
    GameObject player

    OnServerStringMessage(NetworkMessage)

    Declaration
    public virtual void OnServerStringMessage(NetworkMessage netMsg)
    Parameters
    Type Name Description
    NetworkMessage netMsg

    Setup()

    Declaration
    public void Setup()

    StartClientAndConnect()

    Declaration
    public void StartClientAndConnect()

    StartLocalClient()

    Declaration
    public void StartLocalClient()

    StartLocalClient(Int32)

    Declaration
    public void StartLocalClient(int playerCount)
    Parameters
    Type Name Description
    Int32 playerCount

    StartServer()

    Declaration
    public void StartServer()

    TestSetup()

    Declaration
    public void TestSetup()
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