Class SpawningTestBase
Inheritance
SpawningTestBase
Syntax
public class SpawningTestBase : IPrebuildSetup, IPostBuildCleanup
Fields
kStringMsgId
Declaration
public const short kStringMsgId = 56
Field Value
myClient
Declaration
protected NetworkClient myClient
Field Value
numDestroyClient
Declaration
public static int numDestroyClient
Field Value
numStartClient
Declaration
public static int numStartClient
Field Value
numStartServer
Declaration
public static int numStartServer
Field Value
playerObj
Declaration
public GameObject playerObj
Field Value
Properties
GetBridgeScript
Declaration
protected BridgeScript GetBridgeScript { get; }
Property Value
Methods
Cleanup()
Declaration
IncrementDestroyClient()
Declaration
public static void IncrementDestroyClient()
IncrementStartClient()
Declaration
public static void IncrementStartClient()
IncrementStartServer()
Declaration
public static void IncrementStartServer()
OnAddPlayer(NetworkMessage)
Declaration
public void OnAddPlayer(NetworkMessage netMsg)
Parameters
OnClientConnected(NetworkMessage)
Declaration
public void OnClientConnected(NetworkMessage netMsg)
Parameters
OnClientReady(Int16)
Declaration
public virtual void OnClientReady(short playerId)
Parameters
Type |
Name |
Description |
Int16 |
playerId |
|
OnClientReadyInternal(NetworkMessage)
Declaration
public void OnClientReadyInternal(NetworkMessage netMsg)
Parameters
OnClientStringMessage(NetworkMessage)
Declaration
public virtual void OnClientStringMessage(NetworkMessage netMsg)
Parameters
OnServerDisconnected(NetworkMessage)
Declaration
public void OnServerDisconnected(NetworkMessage netMsg)
Parameters
OnServerReady(GameObject)
Declaration
public virtual void OnServerReady(GameObject player)
Parameters
OnServerStringMessage(NetworkMessage)
Declaration
public virtual void OnServerStringMessage(NetworkMessage netMsg)
Parameters
Setup()
Declaration
StartClientAndConnect()
Declaration
public void StartClientAndConnect()
StartLocalClient()
Declaration
public void StartLocalClient()
StartLocalClient(Int32)
Declaration
public void StartLocalClient(int playerCount)
Parameters
Type |
Name |
Description |
Int32 |
playerCount |
|
StartServer()
Declaration
public void StartServer()
TestSetup()
Declaration
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.