Class NetworkStartPosition
This component is used to make a gameObject a starting position for spawning player objects in multiplayer games.
This object's transform will be automatically registered and unregistered with the NetworkManager as a starting position.
Inherited Members
UnityEngine.Component.guiText
UnityEngine.Component.guiElement
UnityEngine.Component.guiTexture
Namespace: UnityEngine.Networking
Syntax
[DisallowMultipleComponent]
[AddComponentMenu("Network/NetworkStartPosition")]
[Obsolete("The high level API classes are deprecated and will be removed in the future.")]
public class NetworkStartPosition : MonoBehaviour
Methods
Awake()
Declaration
public void Awake()
OnDestroy()
Declaration
public void OnDestroy()