Class ClientAttribute
A Custom Attribute that can be added to member functions of NetworkBehaviour scripts, to make them only run on clients.
A [Client] method returns immediately if NetworkClient.active is not true, and generates a warning on the console. This attribute can be put on member functions that are meant to be only called on clients. This would redundant for [ClientRPC] functions, as being client-only is already enforced for them.
using UnityEngine;
using UnityEngine.Networking;
public class Example : MonoBehaviour
{
[Client]
public void OnClientDisconnected(NetworkConnection conn, NetworkReader reader)
{
Debug.Log("Client Disconnected");
//ShutdownGame();
Application.LoadLevel("title");
}
}
Namespace: UnityEngine.Networking
Syntax
[AttributeUsage(AttributeTargets.Method)]
[Obsolete("The high level API classes are deprecated and will be removed in the future.")]
public class ClientAttribute : Attribute, _Attribute