Namespace UnityEngine.Networking.NetworkSystem
Classes
AddPlayerMessage
This is passed to handler funtions registered for the AddPlayer built-in message.
EmptyMessage
A utility class to send a network message with no contents.
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Networking.NetworkSystem;
public class Test
{
void SendNotification()
{
var msg = new EmptyMessage();
NetworkServer.SendToAll(667, msg);
}
}
ErrorMessage
This is passed to handler functions registered for the SYSTEM_ERROR built-in message.
IntegerMessage
A utility class to send simple network messages that only contain an integer.
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Networking.NetworkSystem;
public class Test
{
void SendValue(int value)
{
var msg = new IntegerMessage(value);
NetworkServer.SendToAll(MsgType.Scene, msg);
}
}
NotReadyMessage
This is passed to handler funtions registered for the SYSTEM_NOT_READY built-in message.
PeerAuthorityMessage
Information about a change in authority of a non-player in the same network game.
This information is cached by clients and used during host-migration.
PeerInfoMessage
Information about another participant in the same network game.
This information is cached by clients and used during host-migration.
PeerListMessage
Internal UNET message for sending information about network peers to clients.
ReadyMessage
This is passed to handler funtions registered for the SYSTEM_READY built-in message.
ReconnectMessage
This network message is used when a client reconnect to the new host of a game.
RemovePlayerMessage
This is passed to handler funtions registered for the SYSTEM_REMOVE_PLAYER built-in message.
StringMessage
This is a utility class for simple network messages that contain only a string.
This example sends a message with the name of the scene.
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Networking.NetworkSystem;
public class Test
{
void SendSceneName(string sceneName)
{
var msg = new StringMessage(sceneName);
NetworkServer.SendToAll(MsgType.Scene, msg);
}
}
Structs
PeerInfoPlayer
A structure used to identify player object on other peers for host migration.