Class PlayWithReadyState.PlayWithReadyStateNetworkManager
Inheritance
PlayWithReadyState.PlayWithReadyStateNetworkManager
Inherited Members
UnityEngine.Component.guiText
UnityEngine.Component.guiElement
UnityEngine.Component.guiTexture
Syntax
public class PlayWithReadyStateNetworkManager : NetworkManager
Fields
thePlayer
Declaration
public GameObject thePlayer
Field Value
Methods
OnServerAddPlayer(NetworkConnection, Int16)
Declaration
public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)
Parameters
Overrides
OnSpawnPlayer(Vector3, NetworkHash128)
Declaration
public static GameObject OnSpawnPlayer(Vector3 pos, NetworkHash128 assetId)
Parameters
Returns
OnUnSpawnPlayer(GameObject)
Declaration
public static void OnUnSpawnPlayer(GameObject unspawned)
Parameters