Class NetworkManagerHUD | Multiplayer HLAPI | 1.0.8
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    Class NetworkManagerHUD

    An extension for the NetworkManager that displays a default HUD for controlling the network state of the game.

    This component also shows useful internal state for the networking system in the inspector window of the editor. It allows users to view connections, networked objects, message handlers, and packet statistics. This information can be helpful when debugging networked games.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    NetworkManagerHUD
    Inherited Members
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    Namespace: UnityEngine.Networking
    Syntax
    [AddComponentMenu("Network/NetworkManagerHUD")]
    [RequireComponent(typeof(NetworkManager))]
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class NetworkManagerHUD : MonoBehaviour

    Fields

    manager

    The NetworkManager associated with this HUD.

    Declaration
    public NetworkManager manager
    Field Value
    Type Description
    NetworkManager

    offsetX

    The horizontal offset in pixels to draw the HUD runtime GUI at.

    Declaration
    [SerializeField]
    public int offsetX
    Field Value
    Type Description
    Int32

    offsetY

    The vertical offset in pixels to draw the HUD runtime GUI at.

    Declaration
    [SerializeField]
    public int offsetY
    Field Value
    Type Description
    Int32

    showGUI

    Whether to show the default control HUD at runtime.

    Declaration
    [SerializeField]
    public bool showGUI
    Field Value
    Type Description
    Boolean
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