Delegate SyncList<T>.SyncListChanged
A delegate that can be populated to recieve callbacks when the list changes.
For example this function is called when the m_ints list changes:
using UnityEngine;
using UnityEngine.Networking;
public class MyBehaviour : NetworkBehaviour
{
public SyncListInt m_ints = new SyncListInt();
private void OnIntChanged(SyncListInt.Operation op, int index)
{
Debug.Log("list changed " + op);
}
public override void OnStartClient()
{
m_ints.Callback = OnIntChanged;
}
}
It is best to populate the delagate during the OnStartClient() callback function. Doing it earlier can lead to it being lost when the initial list value is applied.
Namespace: UnityEngine.Networking
Syntax
public delegate void SyncListChanged(SyncList<T>.Operation op, int itemIndex);
Parameters
Type | Name | Description |
---|---|---|
SyncList.Operation<> | op | |
Int32 | itemIndex |