Class PeerAuthorityMessage | Multiplayer HLAPI | 1.0.8
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    Class PeerAuthorityMessage

    Information about a change in authority of a non-player in the same network game.

    This information is cached by clients and used during host-migration.

    Inheritance
    Object
    MessageBase
    PeerAuthorityMessage
    Namespace: UnityEngine.Networking.NetworkSystem
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class PeerAuthorityMessage : MessageBase

    Fields

    authorityState

    The new state of authority for the object referenced by this message.

    Declaration
    public bool authorityState
    Field Value
    Type Description
    Boolean

    connectionId

    The connection Id (on the server) of the peer whose authority is changing for the object.

    Declaration
    public int connectionId
    Field Value
    Type Description
    Int32

    netId

    The network id of the object whose authority state changed.

    Declaration
    public NetworkInstanceId netId
    Field Value
    Type Description
    NetworkInstanceId

    Methods

    Deserialize(NetworkReader)

    Declaration
    public override void Deserialize(NetworkReader reader)
    Parameters
    Type Name Description
    NetworkReader reader
    Overrides
    MessageBase.Deserialize(NetworkReader)

    Serialize(NetworkWriter)

    Declaration
    public override void Serialize(NetworkWriter writer)
    Parameters
    Type Name Description
    NetworkWriter writer
    Overrides
    MessageBase.Serialize(NetworkWriter)
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