Class PeerAuthorityMessage
Information about a change in authority of a non-player in the same network game.
This information is cached by clients and used during host-migration.
Namespace: UnityEngine.Networking.NetworkSystem
Syntax
[Obsolete("The high level API classes are deprecated and will be removed in the future.")]
public class PeerAuthorityMessage : MessageBase
Fields
authorityState
The new state of authority for the object referenced by this message.
Declaration
public bool authorityState
Field Value
| Type | Description |
|---|---|
| Boolean |
connectionId
The connection Id (on the server) of the peer whose authority is changing for the object.
Declaration
public int connectionId
Field Value
| Type | Description |
|---|---|
| Int32 |
netId
The network id of the object whose authority state changed.
Declaration
public NetworkInstanceId netId
Field Value
| Type | Description |
|---|---|
| NetworkInstanceId |
Methods
Deserialize(NetworkReader)
Declaration
public override void Deserialize(NetworkReader reader)
Parameters
| Type | Name | Description |
|---|---|---|
| NetworkReader | reader |
Overrides
Serialize(NetworkWriter)
Declaration
public override void Serialize(NetworkWriter writer)
Parameters
| Type | Name | Description |
|---|---|---|
| NetworkWriter | writer |