Version: 2019.4



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A Camera eye corresponding to the left or right human eye for stereoscopic rendering, or neither for non-stereoscopic rendering.

A single Camera can render both left and right views in a single frame. Therefore, this enum describes which eye the Camera is currently rendering when returned by Camera.stereoActiveEye during a rendering callback (such as Camera.OnRenderImage), or which eye to act on when passed into a function.

The default value is Camera.MonoOrStereoscopicEye.Left, so Camera.MonoOrStereoscopicEye.Left may be returned by some methods or properties when called outside of rendering if stereoscopic rendering is enabled.


LeftCamera eye corresponding to stereoscopic rendering of the left eye.
RightCamera eye corresponding to stereoscopic rendering of the right eye.
MonoCamera eye corresponding to non-stereoscopic rendering.