PresetType

struct in UnityEditor.Presets

Switch to Manual

Description

Stores a type to which a Preset can be applied.

Only classes that inherit from UnityEngine.Object are represented by a PresetType.

This structure is used instead of Type because some native C++ types in Unity are not exposed to managed C# for optimization reasons.

Public Functions

GetManagedTypeNameRetrieves a human readable namespace and the name of the target class, regardless of whether it's a managed C# class or a native C++ class.
IsValidChecks whether a PresetType corresponds with a valid native or managed class.
IsValidDefaultChecks whether a PresetType can be used within the DefaultPreset system.